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Privacy Policy — Monki

Effective November 9, 2026 · Last updated: November 14, 2026

This Policy explains in plain language which data the game Monki (the “Game”) processes, why, who it is shared with, and how you control it. It follows Brazil’s General Data Protection Law (LGPD – Law No. 13,709/2018) and Google Play rules. The Portuguese version is the original; this is a faithful translation.

Quick summary
  • We do not ask for your name, e-mail, phone, contacts, photos or precise location.
  • In version 1.0, your progress, settings, local league and bananas stay only on your device. We do not send game or profile data to our own servers.
  • The Game is free and shows ads from Google AdMob, which may use your device’s advertising ID to personalize ads. You can turn personalization off in Android settings; in the European Economic Area, the United Kingdom and Switzerland the Game asks for your consent first.
  • You can erase everything in Settings › Delete my data right away, or request it by e-mail.
  • Starting with version 1.0.5, the Game sends usage events, with no name, e-mail or nickname, to Google Analytics for Firebase so we can understand how the Game is used (item 16).
  • The Game is not directed to children under 13.

Version 1.0 has no online leaderboard. Today the Game does not send game or profile data to our own servers: progress, settings, the local Jungle League (whose rivals are fictional characters of the Game) and bananas stay only on your device. The third parties that receive data are Google AdMob (ads and consent through Google UMP) and Google Analytics for Firebase (usage events, item 16). The passages about the online leaderboard describe what would be processed only if and when it is activated in a future version; before that, we will update this Policy, including the server region.

1. Who is responsible for your data

The data controller is Dream Team Serviços Digitais LTDA, which publishes games under the name Dream Team Digital Games (“we”).

Data Protection Officer (encarregado / DPO) channel: contato@futnex.io. As a small-size processing agent, the company is exempt from appointing a named encarregado (ANPD Resolution CD/ANPD No. 2/2022, art. 11) and keeps this channel to handle data-subject requests.

2. Scope

This Policy applies to the Monki app for Android, any online features that may be activated in a future version (online leaderboard) and the Game-related support pages on this website. The website dreamteamdigitalgames.com uses no cookies, no analytics and does not track visitors. Other studio games, such as FUTNEX, have their own policies.

3. Which data we process

3.1 Data you choose to provide

  • Nickname (chosen by you or suggested by the Game) and avatar (a picture from the Game). Do not use your full name or personal data in your nickname. In version 1.0, your nickname and avatar stay only on your device.

3.2 Data from online features (only if and when the online leaderboard is activated; not collected today)

In version 1.0, none of this is sent to our own servers. If the online leaderboard is activated in a future version, it will process the data below on a third-party server engaged as our processor, which we will identify in this Policy before activation:

  • Anonymous player ID, created by anonymous sign-in (no e-mail, no password);
  • Country, taken from your device’s language/region settings (we do not use GPS);
  • Progress and results: levels completed, solve times, mistakes, daily challenge results and weekly league points;
  • Technical access logs (such as IP address and request time) that the hosting provider may generate for security and stability.

3.3 Data collected automatically by Google AdMob

When the Game shows ads, AdMob may collect and use: the Android advertising ID, IP address, device and app information (model, OS version, Game version, language), approximate location derived from the IP, ad interactions (impressions, clicks, videos watched) and diagnostics (ad performance and crashes).

3.4 Data collected by Google Analytics for Firebase

Game usage events, with no name, e-mail or nickname (app opened, sessions, levels, daily challenge, tutorial, bananas, items bought with bananas, ad format shown and the Game language), plus the data the SDK collects automatically (an app-instance identifier, the Android advertising ID when available, device model, OS and Game version, country/region derived from the IP, first open, session and engagement time). The full list is in item 16.

3.5 Data kept only on your device

  • Progress, settings, play streak, the local Jungle League (its rivals are fictional characters of the Game, not other players) and your banana balance (the Game’s virtual currency, with no cash value). In version 1.0, this data never leaves the device.
  • Reminders: notifications are local, generated on the device itself. We use no push tokens and send no server notifications.

3.6 Google Play services

  • In-app review: the Game may open the Google Play review prompt. Google processes the review.
  • In-app purchases (future): if launched, they will be processed by Google Play. We never receive your card data; we may receive the order status and the purchase token to deliver the item.

3.7 Data we do NOT collect

Real name, e-mail, phone number, contact list, photos, files, microphone, camera, precise location (GPS), health data and financial data.

4. Why we use data and the legal basis (LGPD, art. 7)

PurposeDataLegal basis
(Only if the online leaderboard is activated) Run leaderboards, leagues and the daily challenge; show your nickname, avatar, country and pointsAnonymous ID, nickname, avatar, country, progress and resultsPerformance of a contract — providing the service you asked for by playing (art. 7, V)
(Only if the online leaderboard is activated) Keep competition fair; detect cheating and abuseAnonymous ID, times, mistakes and results; technical logsLegitimate interest (art. 7, IX)
Show non-personalized ads and measure ad performanceAdMob data (item 3.3)Legitimate interest (art. 7, IX) — keeping the Game free
Show personalized adsAdvertising ID and ad usage dataConsent (art. 7, I) where the consent form is shown (item 5); in other countries, legitimate interest (art. 7, IX), and you can object at any time by turning personalization off (item 5)
Understand how the Game is used (how far players get, where they stop), fix problems and measure ad revenue per group of playersUsage events and data collected automatically by Google Analytics for Firebase (items 3.4 and 16)Legitimate interest (art. 7, IX) — aggregated product analytics; where the law requires consent (European Economic Area, United Kingdom and Switzerland), the Google consent form is what applies (item 5)
Prevent ad fraud and protect the serviceIP, device and diagnostic dataLegitimate interest (art. 7, IX)
(Only if the online leaderboard is activated) Server security and stabilityTechnical access logsLegitimate interest (art. 7, IX)
Answer requests, questions and data-rights requestsThe e-mail you send and request detailsLegal obligation (art. 7, II) and legitimate interest
Keep records for legal defense and complianceMinimal record of the request and our responseRegular exercise of rights (art. 7, VI) and legal obligation
Deliver in-app purchases (when they exist)Order status and purchase tokenPerformance of a contract (art. 7, V)

We do not sell personal data and do not use it for automated decisions that produce legal effects on you.

5. Ads and your privacy choices

The Game is free and funded by ads shown by Google AdMob. Some ads are “rewarded”: you choose to watch them to earn a benefit, such as an extra life.

  • Where we ask for consent. In the European Economic Area, the United Kingdom and Switzerland the Game shows Google’s consent form (Google UMP — User Messaging Platform) before showing ads, and ads are personalized only if you accept. To review or change that choice, open Settings › Privacy options in the Game (this option only appears in those regions).
  • Other countries, including Brazil. The Game does not show a consent form. Google may personalize ads based on the device’s advertising ID, according to the ad settings of your Android device and Google Account. If you do not want personalized ads, turn personalization off or delete the advertising ID (see the next item): the Game keeps working normally, with non-personalized ads.
  • Android advertising ID. You can reset or delete it in Android settings (usually Settings › Google › Ads, or Settings › Privacy › Ads). You can also turn off ad personalization there and in Google My Ad Center.
  • Ad content rating. The Game asks AdMob only for ads rated up to “T” (Teen). Ads rated for mature audiences only are blocked.
  • How Google handles this data. See the Google Privacy Policy and How Google uses information from sites or apps that use our services. For ad data, Google may act as an independent controller.

6. What other players can see (leaderboards and leagues)

In version 1.0 there is no online leaderboard: the Jungle League is local and its rivals are fictional characters of the Game, not other players. Your nickname, avatar and score are not shown to other players. Only if and when the online leaderboard is activated in a future version (and after we update this Policy, including the server region), leaderboards and leagues will become public inside the Game: other players will be able to see your nickname, tag, avatar, country and scores, with no display outside the Game. Choose a nickname that does not identify you. Offensive nicknames may be changed by us (see the Terms of Use).

7. Who we share data with

  • Google (AdMob and Google Play): ad delivery and measurement, fraud prevention, review prompts and, in the future, in-app purchases.
  • Google (Google Analytics for Firebase): Game usage analytics (item 16), as our processor. Google LLC and, for users in the European Economic Area and the United Kingdom, Google Ireland Limited.
  • Supabase: only if and when the online leaderboard is activated in a future version, as hosting and database provider for the leaderboard and our processor. Today it receives no Game data.
  • Other players: no data today. If the online leaderboard is activated, only the public data in item 6.
  • Authorities: when there is a legal order or to defend rights in proceedings.
  • Future: if the studio goes through a merger, sale or reorganization, data may be transferred to the successor, which must respect this Policy.

We do not sell personal data and do not share it for our own advertising purposes.

8. International transfers

In version 1.0, the Game’s data stays on your device. Google processes ad and usage analytics data in several countries, so that data may be transferred outside Brazil. We do so under the LGPD (art. 33), in particular through contractual clauses and the safeguards offered by Google, and to run the service you use. If the online leaderboard is activated in a future version, we will update this Policy beforehand, stating the provider and the server region.

9. How long we keep data

  • Online account data (only if the online leaderboard is activated; none exists today): while the account exists, or until you delete it (item 11).
  • Local data: on your device, until you erase it or uninstall the Game.
  • Server backups (only if online ranking is activated; none exist today): deleted data leaves backups within 30 days.
  • E-mails and requests: for as long as needed to handle them and prove we did, generally up to 5 years.
  • Ad data: held by Google under its own policies.
  • Usage analytics data (Google Analytics for Firebase): user-level and event-level data are kept for up to 14 months.

10. Your rights (LGPD, art. 18)

You may request at any time: confirmation that we process your data; access; correction; anonymization, blocking or deletion of unnecessary data or data processed unlawfully; portability; deletion of data processed with consent; information about who we share data with; information about the option to refuse consent and its consequences; withdrawal of consent; and review of automated decisions.

How to exercise them: e-mail contato@futnex.io describing your request. For security, we may ask for information to confirm your identity. We reply within 15 days. You may also file a complaint with the Brazilian National Data Protection Authority (ANPD).

11. How to delete your data

  • In the Game (immediate): Settings › Delete my data. This erases the Game’s local data (and the online account, if one exists in a future version).
  • By e-mail: write to contato@futnex.io. We reply within 15 days and delete within 30 days.

Full steps, including what is deleted and what may be kept, at Delete my data. Uninstalling the Game also erases local data. Ad and usage analytics data stay with Google (items 5 and 16).

12. Security

In version 1.0, the Game’s data stays on your device, protected by the Android system. If the online leaderboard is activated, we will use encryption in transit (HTTPS/TLS), database access through controlled server functions with validation and rate limits so each player can only change their own data, and restricted team access. No system is 100% secure; if an incident that may cause relevant risk occurs, we will notify you and the ANPD as required by law.

13. Children and teenagers

Monki is for people over 13 and is not directed to children. We do not knowingly collect data from children under 13; if we learn we did, we will delete it. Teenagers (13 to 17) should use the Game with their guardians’ knowledge; guardians may request deletion through the channel in item 18.

The Game does not ask for or know the age of the player, so it does not handle ads differently for teenagers: what item 5 describes applies. We recommend that guardians turn off ad personalization on the teenager’s device (item 5) or use Google’s parental controls (Family Link). In all cases the Game only requests ads rated up to “T” (Teen).

14. Device permissions

The Game asks for Android’s permission to send notifications (local reminders) only if you turn that feature on. You can turn it off any time in Settings or in Android settings. The Game uses the internet for ads and usage analytics, and the advertising ID for ads (item 5) and usage analytics (item 16).

15. In-app purchases (future)

Today the Game is free and sells nothing. If we launch optional purchases, they will be processed by Google Play under Google’s terms and privacy policy. We will not have access to your card number.

16. Usage analytics and crash reports

Starting with version 1.0.5, the Game uses Google Analytics for Firebase, Google’s usage analytics tool (Google LLC; for users in the European Economic Area and the United Kingdom, Google Ireland Limited), which acts as our processor (LGPD “operador”). The Game does not use Crashlytics or any other crash reporting tool.

Your saved game (progress, bananas and settings) is still stored only on your device. What goes to Analytics are the events described below, which do not carry your name, e-mail or nickname.

What data is sent. Usage events, with no name, e-mail or nickname:

  • app opened and game session;
  • level started, completed or failed (level number, board size, mistakes and time);
  • daily challenge completed;
  • tutorial completed or skipped;
  • bananas earned and spent, and items bought with bananas;
  • which ad format was shown;
  • the Game language.

In addition, the SDK itself automatically collects: an app-instance identifier, the Android advertising ID (when available), device model, OS version, Game version, country/region derived from the IP address (Analytics does not store the IP), first open, session time and engagement time.

Purpose. To understand how the Game is used (how far players get and where they stop), fix problems and measure ad revenue per group of players. The AdMob app is linked to the Firebase project, so ad revenue data from AdMob appears in Analytics.

Legal basis (LGPD). Legitimate interest (art. 7, IX) for aggregated product analytics. Where the law requires consent (European Economic Area, United Kingdom and Switzerland), the Google consent message the Game already shows for ads (item 5) also governs usage analytics.

How long. Analytics user-level and event-level data are kept for up to 14 months.

Your choices. You can reset or delete the advertising ID in Android settings (item 5), uninstall the Game, or write to contato@futnex.io.

Learn more in the Firebase privacy page and the Google Privacy Policy.

17. Changes to this Policy

We may update this Policy. The effective date is at the top of the page. For relevant changes we will notify you in the Game or on this website and, where needed, ask for consent again.

18. Contact

Dream Team Serviços Digitais LTDA — Dream Team Digital Games
Data Protection Officer (DPO) channel and data-subject requests: contato@futnex.io